This includes the X, Y, and Z coordinates, even if there is no block there, and even if there are blocks above it. When the server's settings specify the default game mode as Adventure (using the server.properties), then the normal spawning mechanic is ignored, and players are spawned directly on the world spawn point. Ī search for a valid world spawn biome is not performed for Flat and Old world-types.
It is also possible (but rare) for a player to spawn initially underwater and start drowning. The player spawns within a 5-block radius of the point selected in the chosen biome, sometimes resulting in the player spawning outside the intended spawn biome, ending up in a beach, river, or swamp biome.
#7 days to die enemy spawning Patch#
The world spawn point itself can be changed using the / setworldspawn command. The world spawn point also determines the center of the permanently loaded spawn chunks. If there are absolutely no grass blocks, the player spawns directly at the world spawn point, which can even result in players spawning above the Void if there are no blocks at that location.
#7 days to die enemy spawning free#
However, if there are no valid spawn points but a grass block that was determined to be an invalid spawn point due to being blocked by a block above it (though the grass block would decay soon after), the game checks the closest two free spaces from below and the player spawns there. Upon spawning, the player is placed on the highest valid spawn point block of the X and Z spawn coordinates, even if this would set the player above the maximum build height. When the player first loads into the world or respawns, the game searches within the world spawn area and tries to place the player on a random grass block. Upon death or return from the End dimension, the player respawns within this area unless the player's individual spawn point changed (by using a bed or respawn anchor, or the / spawnpoint command). This area is 21×21 blocks by default, but can be changed by the spawnRadius gamerule in both single and multiplayer. New players initially spawn within a small area surrounding the world spawn point when the server is not in Adventure mode.